Progressive Pseudo Random Noise v2

来源: Freesound 前往原页面 查看译文
作者:Speedenza
许可:CC-BY-NC 非商业署名许可协议  
描述:Pseudo random noise produced by progressively adding and overlaying pure tones. Generated by choosing a random frequency in the audible range (uniform sampling) and then adding 80 samples (about 1.8ms) of that frequency, then repeating the process for a different frequency. 0:00 to 0:02 as described above, only a single tone at any time.0:02 to 0:07 similar, but there are 5 tones overlaid; again each is random.0:07 to 0:12 same but with 10 tones0:12 to 0:17 15 tones0:17 to 0:22 20 tones This sound, at least at the end, should be fairly close to white noise though it sounds like there's still some residual tonal structure present. As with the previous example, the sound consists solely of a relatively small number of pure tones, but the presence of randomness does the hard work as far as removing the tonal structure of the sound to get us close to a state of noise. It's this balance of pure tones versus randomness that I was originally interested in investigating.
标签: experimental whitenoise education white sine experiment randomness random noise educational
音频格式wav
声音时长00:22
文件大小1.9 MB
比特率721 kbps
采样率44100 Hz
位深度16 bit
声道立体声
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