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| 来源: | Freesound 前往原页面 查看译文 |
| 作者: | thanvannispen |
| 许可: | CC-BY 保留署名许可协议 |
| 描述: | As an internship at the Utrecht School of the Arts, Adaptive Sound and Music for Games was investigated. For the use of adaptable nonlinear music for games a toolkit was developed to administrate metadata of audiofragments. In this metadata information was stored regarding some states (for example 'suspense', or 'relaxed' etc.) and possible successors.This specific cell can be succeeded by itself, C0005a_c.aif, C0005b_c.aif, C0005c_e.aif, C0005d_gis.aif, C0005e_e.aif, C0005f_c.aif, C0005g_gis.aif, C0005h_e.aif, C0005i_c.aif, C0005j_ctrans.aifThe exittime (go to next audiofile) is at 10666 ms |
| 标签: | ambience dark drones fragment synthesized synthesizer underwater water static suspense nonlinear chill music drone game nonlinearmusic freesoundradio gamemusic |
| 音频格式 | aiff |
| 声音时长 | 00:16 |
| 文件大小 | 2.7 MB |
| 比特率 | 1415 kbps |
| 采样率 | 44100 Hz |
| 位深度 | 16 bit |
| 声道 | 立体声 |