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| 来源: | Freesound 前往原页面 查看译文 |
| 作者: | irad |
| 许可: | CC-BY 保留署名许可协议 |
| 描述: | another attempt to model a "watery state". here i tried to simulate the crowding and density of moving water drops that together form a mass (of water). i recorded a 30second sample of streaming water hitting the ground from high. this was processed with a speed shifter, noise reduction, granular processing, delay/reverb, modulated allpass filters and some more. i selected short sound fragments from the processed results and used a custom program to place them in different positions on a virtual 3D sound space. in this final result you can hear water droplets coming from different positions in space and a background wall of sound with varying timbre, which is the dense mass formed by the droplets together. |
| 标签: | artificialspace competition droplets soundscape synthesis water |
| 音频格式 | aiff |
| 声音时长 | 01:25 |
| 文件大小 | 14.4 MB |
| 比特率 | 1413 kbps |
| 采样率 | 44100 Hz |
| 位深度 | 16 bit |
| 声道 | 立体声 |