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| 来源: | Freesound 前往原页面 查看译文 |
| 作者: | zombieknobtwiddler |
| 许可: | CC-BY 保留署名许可协议 |
| 描述: | This pack was created like this.... http://en.wikipedia.org/wiki/Blast_wave This is a mathematical simulation of an explosion. All the sound files were created using the modified Friedlander equation. This source was then convolved using an 'Image model' of a room 3 X 3 X3.7mbased on this code by Eric Lehmann http://www.ericlehmann.com/fast_ISM_code/index.html Then I used RaySpace to model the floor that the room is in Then I used a model of a city in Blender and some maths to calculate an IR Sweep file for Waves IR1Finally I added some nonlinearality via a valve model guitar amp plug in because explosions are non linear. Basically you can create explosions of all scales using the original Friedlander equation produced source and various reverbs and some distortion (nonlinear model). In this case the time to zero was 16ms. |
| 标签: | explosion blast mathematicalmodel |
| 音频格式 | wav |
| 声音时长 | 00:02 |
| 文件大小 | 344.6 KB |
| 比特率 | 1411 kbps |
| 采样率 | 44100 Hz |
| 位深度 | 16 bit |
| 声道 | 立体声 |