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| 来源: | Freesound 前往原页面 查看译文 |
| 作者: | univ_lyon3 |
| 许可: | CC0 公众共享许可协议 |
| 描述: | To produce this sound totally synthesis, I generated two tones (990Hz at an amplitude of 0.8 and 1320 Hz at an amplitude of 0.5), which I shifted from one another to create this effect of video game pieces such as Mario (that inspired me to create this song). I added some effects: fadeout, an echo of 0.125 of delay time and 0.1 of delay factor. I then generated a new more serious frequency, to give a jump effect before harvesting the pieces. I also added an opening fade and an echo with a reverberation. In the background, I added two frequencies with a pink noise, with a wahwah effect and a reverb to give a little contrast to my sound effects. ——————— Analyse selon la typologie de P. Schaeffer : Code typologique de Schaeffer : N/N’/N’’Masse : groupe de sonsTimbre harmonique : tonique, éclatant, dynamiqueGrain : lisseAllure : vibrato sur le fond sonore mais pas sur le son principalDynamique : attaques abruptes pour les «pièces» et plus douces pour les «sauts»Profil mélodique : variation scalaireProfil de masse : site → son reconstitué des pièces et du saut, calibre → equalisation d’un fond sonore |
| 标签: | arcade analog coins videogame jump |
| 音频格式 | wav |
| 声音时长 | 00:10 |
| 文件大小 | 862.2 KB |
| 比特率 | 705 kbps |
| 采样率 | 44100 Hz |
| 位深度 | 16 bit |
| 声道 | 立体声 |