Percussion » Congas various beats pop and latin eq

来源: Freesound 前往原页面 查看译文
作者:bigjoedrummer
许可:CC-BY 保留署名许可协议  
描述:I play some beats on my congas. Pop and salsa, plus individual hits and slaps, and some improvisation. Meinl 30th anniversary congas, with Remo Fiberskyn (rather thin) heads on. Recorded on a Zoom H1. Eq and compression added on computer. Feel free to use it
标签: conga hand salsa quinto percussion congas tumbao beat drum latin
音频格式wav
声音时长05:20
文件大小53.8 MB
比特率1410 kbps
采样率44100 Hz
位深度16 bit
声道立体声
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来源Freesound
描述:一些康加舞曲的节拍,立体声分开的康加舞曲和quinto,近距离拍摄。几卷也。
来源Freesound
描述:一些康加舞曲的灵感来自于正在拍摄的东西(Marvin Gaye),立体声分离的康加舞曲和quinto,近距离拍摄。几卷也。
来源Freesound
描述:Quinto Sample Pack: These notes are the same for all samples in the pack and are the same for all three Sample Packs (Natal Quinto Conga and Tumbadora) beyond this point. > 1 in a set of 3 Natal congas, recorded individually with a Sure SM57 microphone placed very close to the skin of the drum. The signal went direct from the mic into a MOTU 828MKII. No mixing desk was used. The samples were taken and edited using Logic 7 in 24 bit resolution at a 96Khz sample rate. The recording was made after midnight, minimizing extraneous noise, as this was not made in a studio. Nevertheless there is a loud ringing sound somewhere in the region of 800Hz (you can measure it) after the louder notes. This is caused by the nature and contents of the tiled room. I have left plenty of space at the end of each sample for the ambiance to ring. If the user doesn't want the ring to be a featured then I suggest using the decay and sustain settings on a sampler's AHDSR generator or just chop them off and fade with a digital editor. I have not attempted to make easy loops etc these samples are for those who want something to programme creatively with. There are plenty of alternate takes of each sound, offering plenty of feel in a groove or simply alternative hits. The start points were edited to where the sample visibly began to rise above room silence. This is sometimes noticeably in advance of the strike as the playing hand pushes air past the microphone, which is very close to the action. This creates more feel and less regimented programming. That’s half the point. If you don’t like that then edit them tighter or buy a sample CD. You should be able to get something towards a live feel yet quantized if you want to. Just write your groove and shift the start time of the loop a few milliseconds backwards maybe. There may be noise of hands moving, breathing or whatever after the note as I have left plenty of sample time at the end. Take it or leave it. If you include the movement immediately after, it should link nicely with the following beat the way they are currently edited. Running the samples monophinicly per drum should do the trick and make the flow sound a bit more live than a stiff drum machine type effect. The SM57 really starts to do its thing with the louder notes, you can really hear the compressed effect. It behaves like an ear: The louder the sound, the bigger the buffer of compressed air against the diaphragm. There is no compressor in the chain and no postprocessing. Filenames with 'MoveHand' and 'MoveTap' are edits of taps on the drum changing pitch by moving the left hand or a finger of, which rests on the skin, to different positions, i.e. further from the centre of the drum each time. 'MoveHand' is what you hear between the taps. Other filename abbreviations: C Closed note (either whole hand resting in middle of drumhead or bouncing off it). H Heel note (a 'transit' or 'shuffle' note linking the louder notes the 'heeltip’ is a consecutive movement with the same hand) T Tip of the fingers usually played whilst heel is resting on drum: a 'grace' note or transit played as part of a flowing 'heeltip' movement O Open note; the full sound of a drum being played allowing the skin to resonate and the pitch to be clearly heard. The main note of the drum. M Mute or muffled note, made by striking just a little bit more toward the edge than for an open note and not releasing the hand. The skin must not resonate but the body of the drum must for full impact. This can be a surprisingly loud note, sometimes louder than an open note. Tap Left hand muting the drum by resting on it, left hand strikes the edge of the surface producing a small nutty sound, variable in pitch depending on the location of the left muting hand. aTum Tumbau (a dissection of) a Cuban rhythm sampled note for note and labeled aTum/bTum/cTum etc sequentially to indicate the order in the rhythmic motif played. This is not a traditional Tumbau but my own development using a Tap instead of a slap and played on a Quinto instead of more usually a Conga. z in the filename is my way of grouping sounds. In this case, as the open notes of a Quinto progress towards the edge of the drum, the sound gets lighter and changes character. The stick samples played on the conga (all with the right hand) are either on the fibre glass body, on the metal rim, a tuning lug or on the skin of the drum either open or with a finger of the left hand touching the skin to change the tone. These three drums could be played individually as in traditional music (rumba, conga, samba etc) or together by one player in a band. Solos might then involve all 3 drums. In AfroCuban Rumba: Tumba (dora) is the lowest and largest of the set of 3. The Mother drum. Calls the changes.Conga is the middle drum of the set of 3. Holds it down. Responds to the call.Quinto is the highest in the set of 3.Used for solos and punctuation. Tumbau (L)Heel/Tip/(R)Slap/(L)Tip/Heel/Tip/(R)Open/Open http://en.wikipedia.org/wiki/Conga Peace Dub Ramjac 2006 ramjacramjac.co.uk
by Seidhepriest
来源Freesound
描述:http://www.solarstudios.net/images/Congas400.jpg Conga tumbadora(低音康加 有三种鼓类型,tumbadora,conga本身和quinto 高康加),4个速度区域,后缀4是最高速度区域,1是最低。 在速度区1样本中轻微增加1 dB,在两者上减小7 dB的音量都采用速度区4样本。 样品是单声道的。 用AKG D40(底部)和Rode NT5(顶部)通过Yamaha MG102C调音台录制到96 KHz / 24bit的Roland UA1G声音接口。
by Seidhepriest
来源Freesound
描述:http://www.solarstudios.net/images/Congas400.jpg Conga tumbadora(低音康加 有三种鼓类型,tumbadora,conga本身和quinto 高康加),4个速度区域,后缀4是最高速度区域,1是最低。 在速度区1样本中轻微增加1 dB,在两者上减小7 dB的音量都采用速度区4样本。 样品是单声道的。 用AKG D40(底部)和Rode NT5(顶部)通过Yamaha MG102C调音台录制到96 KHz / 24bit的Roland UA1G声音接口。
by Seidhepriest
来源Freesound
描述:http://www.solarstudios.net/images/Congas400.jpg Conga tumbadora(低音康加 有三种鼓类型,tumbadora,conga本身和quinto 高康加),4个速度区域,后缀4是最高速度区域,1是最低。 在速度区1样本中轻微增加1 dB,在两者上减小7 dB的音量都采用速度区4样本。 样品是单声道的。 用AKG D40(底部)和Rode NT5(顶部)通过Yamaha MG102C调音台录制到96 KHz / 24bit的Roland UA1G声音接口。
by Seidhepriest
来源Freesound
描述:http://www.solarstudios.net/images/Congas400.jpg Conga tumbadora(低音康加 有三种鼓类型,tumbadora,conga本身和quinto 高康加),4个速度区域,后缀4是最高速度区域,1是最低。 在速度区1样本中轻微增加1 dB,在两者上减小7 dB的音量都采用速度区4样本。 样品是单声道的。 用AKG D40(底部)和Rode NT5(顶部)通过Yamaha MG102C调音台录制到96 KHz / 24bit的Roland UA1G声音接口。
来源Freesound
描述:Quinto Sample Pack: These notes are the same for all samples in the pack and are the same for all three Sample Packs (Natal Quinto Conga and Tumbadora) beyond this point. > 1 in a set of 3 Natal congas, recorded individually with a Sure SM57 microphone placed very close to the skin of the drum. The signal went direct from the mic into a MOTU 828MKII. No mixing desk was used. The samples were taken and edited using Logic 7 in 24 bit resolution at a 96Khz sample rate. The recording was made after midnight, minimizing extraneous noise, as this was not made in a studio. Nevertheless there is a loud ringing sound somewhere in the region of 800Hz (you can measure it) after the louder notes. This is caused by the nature and contents of the tiled room. I have left plenty of space at the end of each sample for the ambiance to ring. If the user doesn't want the ring to be a featured then I suggest using the decay and sustain settings on a sampler's AHDSR generator or just chop them off and fade with a digital editor. I have not attempted to make easy loops etc these samples are for those who want something to programme creatively with. There are plenty of alternate takes of each sound, offering plenty of feel in a groove or simply alternative hits. The start points were edited to where the sample visibly began to rise above room silence. This is sometimes noticeably in advance of the strike as the playing hand pushes air past the microphone, which is very close to the action. This creates more feel and less regimented programming. That’s half the point. If you don’t like that then edit them tighter or buy a sample CD. You should be able to get something towards a live feel yet quantized if you want to. Just write your groove and shift the start time of the loop a few milliseconds backwards maybe. There may be noise of hands moving, breathing or whatever after the note as I have left plenty of sample time at the end. Take it or leave it. If you include the movement immediately after, it should link nicely with the following beat the way they are currently edited. Running the samples monophinicly per drum should do the trick and make the flow sound a bit more live than a stiff drum machine type effect. The SM57 really starts to do its thing with the louder notes, you can really hear the compressed effect. It behaves like an ear: The louder the sound, the bigger the buffer of compressed air against the diaphragm. There is no compressor in the chain and no postprocessing. Filenames with 'MoveHand' and 'MoveTap' are edits of taps on the drum changing pitch by moving the left hand or a finger of, which rests on the skin, to different positions, i.e. further from the centre of the drum each time. 'MoveHand' is what you hear between the taps. Other filename abbreviations: C Closed note (either whole hand resting in middle of drumhead or bouncing off it). H Heel note (a 'transit' or 'shuffle' note linking the louder notes the 'heeltip’ is a consecutive movement with the same hand) T Tip of the fingers usually played whilst heel is resting on drum: a 'grace' note or transit played as part of a flowing 'heeltip' movement O Open note; the full sound of a drum being played allowing the skin to resonate and the pitch to be clearly heard. The main note of the drum. M Mute or muffled note, made by striking just a little bit more toward the edge than for an open note and not releasing the hand. The skin must not resonate but the body of the drum must for full impact. This can be a surprisingly loud note, sometimes louder than an open note. Tap Left hand muting the drum by resting on it, left hand strikes the edge of the surface producing a small nutty sound, variable in pitch depending on the location of the left muting hand. aTum Tumbau (a dissection of) a Cuban rhythm sampled note for note and labeled aTum/bTum/cTum etc sequentially to indicate the order in the rhythmic motif played. This is not a traditional Tumbau but my own development using a Tap instead of a slap and played on a Quinto instead of more usually a Conga. z in the filename is my way of grouping sounds. In this case, as the open notes of a Quinto progress towards the edge of the drum, the sound gets lighter and changes character. The stick samples played on the conga (all with the right hand) are either on the fibre glass body, on the metal rim, a tuning lug or on the skin of the drum either open or with a finger of the left hand touching the skin to change the tone. These three drums could be played individually as in traditional music (rumba, conga, samba etc) or together by one player in a band. Solos might then involve all 3 drums. In AfroCuban Rumba: Tumba (dora) is the lowest and largest of the set of 3. The Mother drum. Calls the changes.Conga is the middle drum of the set of 3. Holds it down. Responds to the call.Quinto is the highest in the set of 3.Used for solos and punctuation. Tumbau (L)Heel/Tip/(R)Slap/(L)Tip/Heel/Tip/(R)Open/Open http://en.wikipedia.org/wiki/Conga Peace Dub Ramjac 2006 ramjacramjac.co.uk
来源Freesound
描述:Quinto Sample Pack: These notes are the same for all samples in the pack and are the same for all three Sample Packs (Natal Quinto Conga and Tumbadora) beyond this point. > 1 in a set of 3 Natal congas, recorded individually with a Sure SM57 microphone placed very close to the skin of the drum. The signal went direct from the mic into a MOTU 828MKII. No mixing desk was used. The samples were taken and edited using Logic 7 in 24 bit resolution at a 96Khz sample rate. The recording was made after midnight, minimizing extraneous noise, as this was not made in a studio. Nevertheless there is a loud ringing sound somewhere in the region of 800Hz (you can measure it) after the louder notes. This is caused by the nature and contents of the tiled room. I have left plenty of space at the end of each sample for the ambiance to ring. If the user doesn't want the ring to be a featured then I suggest using the decay and sustain settings on a sampler's AHDSR generator or just chop them off and fade with a digital editor. I have not attempted to make easy loops etc these samples are for those who want something to programme creatively with. There are plenty of alternate takes of each sound, offering plenty of feel in a groove or simply alternative hits. The start points were edited to where the sample visibly began to rise above room silence. This is sometimes noticeably in advance of the strike as the playing hand pushes air past the microphone, which is very close to the action. This creates more feel and less regimented programming. That’s half the point. If you don’t like that then edit them tighter or buy a sample CD. You should be able to get something towards a live feel yet quantized if you want to. Just write your groove and shift the start time of the loop a few milliseconds backwards maybe. There may be noise of hands moving, breathing or whatever after the note as I have left plenty of sample time at the end. Take it or leave it. If you include the movement immediately after, it should link nicely with the following beat the way they are currently edited. Running the samples monophinicly per drum should do the trick and make the flow sound a bit more live than a stiff drum machine type effect. The SM57 really starts to do its thing with the louder notes, you can really hear the compressed effect. It behaves like an ear: The louder the sound, the bigger the buffer of compressed air against the diaphragm. There is no compressor in the chain and no postprocessing. Filenames with 'MoveHand' and 'MoveTap' are edits of taps on the drum changing pitch by moving the left hand or a finger of, which rests on the skin, to different positions, i.e. further from the centre of the drum each time. 'MoveHand' is what you hear between the taps. Other filename abbreviations: C Closed note (either whole hand resting in middle of drumhead or bouncing off it). H Heel note (a 'transit' or 'shuffle' note linking the louder notes the 'heeltip’ is a consecutive movement with the same hand) T Tip of the fingers usually played whilst heel is resting on drum: a 'grace' note or transit played as part of a flowing 'heeltip' movement O Open note; the full sound of a drum being played allowing the skin to resonate and the pitch to be clearly heard. The main note of the drum. M Mute or muffled note, made by striking just a little bit more toward the edge than for an open note and not releasing the hand. The skin must not resonate but the body of the drum must for full impact. This can be a surprisingly loud note, sometimes louder than an open note. Tap Left hand muting the drum by resting on it, left hand strikes the edge of the surface producing a small nutty sound, variable in pitch depending on the location of the left muting hand. aTum Tumbau (a dissection of) a Cuban rhythm sampled note for note and labeled aTum/bTum/cTum etc sequentially to indicate the order in the rhythmic motif played. This is not a traditional Tumbau but my own development using a Tap instead of a slap and played on a Quinto instead of more usually a Conga. z in the filename is my way of grouping sounds. In this case, as the open notes of a Quinto progress towards the edge of the drum, the sound gets lighter and changes character. The stick samples played on the conga (all with the right hand) are either on the fibre glass body, on the metal rim, a tuning lug or on the skin of the drum either open or with a finger of the left hand touching the skin to change the tone. These three drums could be played individually as in traditional music (rumba, conga, samba etc) or together by one player in a band. Solos might then involve all 3 drums. In AfroCuban Rumba: Tumba (dora) is the lowest and largest of the set of 3. The Mother drum. Calls the changes.Conga is the middle drum of the set of 3. Holds it down. Responds to the call.Quinto is the highest in the set of 3.Used for solos and punctuation. Tumbau (L)Heel/Tip/(R)Slap/(L)Tip/Heel/Tip/(R)Open/Open http://en.wikipedia.org/wiki/Conga Peace Dub Ramjac 2006 ramjacramjac.co.uk
来源Freesound
描述:Quinto Sample Pack: These notes are the same for all samples in the pack and are the same for all three Sample Packs (Natal Quinto Conga and Tumbadora) beyond this point. > 1 in a set of 3 Natal congas, recorded individually with a Sure SM57 microphone placed very close to the skin of the drum. The signal went direct from the mic into a MOTU 828MKII. No mixing desk was used. The samples were taken and edited using Logic 7 in 24 bit resolution at a 96Khz sample rate. The recording was made after midnight, minimizing extraneous noise, as this was not made in a studio. Nevertheless there is a loud ringing sound somewhere in the region of 800Hz (you can measure it) after the louder notes. This is caused by the nature and contents of the tiled room. I have left plenty of space at the end of each sample for the ambiance to ring. If the user doesn't want the ring to be a featured then I suggest using the decay and sustain settings on a sampler's AHDSR generator or just chop them off and fade with a digital editor. I have not attempted to make easy loops etc these samples are for those who want something to programme creatively with. There are plenty of alternate takes of each sound, offering plenty of feel in a groove or simply alternative hits. The start points were edited to where the sample visibly began to rise above room silence. This is sometimes noticeably in advance of the strike as the playing hand pushes air past the microphone, which is very close to the action. This creates more feel and less regimented programming. That’s half the point. If you don’t like that then edit them tighter or buy a sample CD. You should be able to get something towards a live feel yet quantized if you want to. Just write your groove and shift the start time of the loop a few milliseconds backwards maybe. There may be noise of hands moving, breathing or whatever after the note as I have left plenty of sample time at the end. Take it or leave it. If you include the movement immediately after, it should link nicely with the following beat the way they are currently edited. Running the samples monophinicly per drum should do the trick and make the flow sound a bit more live than a stiff drum machine type effect. The SM57 really starts to do its thing with the louder notes, you can really hear the compressed effect. It behaves like an ear: The louder the sound, the bigger the buffer of compressed air against the diaphragm. There is no compressor in the chain and no postprocessing. Filenames with 'MoveHand' and 'MoveTap' are edits of taps on the drum changing pitch by moving the left hand or a finger of, which rests on the skin, to different positions, i.e. further from the centre of the drum each time. 'MoveHand' is what you hear between the taps. Other filename abbreviations: C Closed note (either whole hand resting in middle of drumhead or bouncing off it). H Heel note (a 'transit' or 'shuffle' note linking the louder notes the 'heeltip’ is a consecutive movement with the same hand) T Tip of the fingers usually played whilst heel is resting on drum: a 'grace' note or transit played as part of a flowing 'heeltip' movement O Open note; the full sound of a drum being played allowing the skin to resonate and the pitch to be clearly heard. The main note of the drum. M Mute or muffled note, made by striking just a little bit more toward the edge than for an open note and not releasing the hand. The skin must not resonate but the body of the drum must for full impact. This can be a surprisingly loud note, sometimes louder than an open note. Tap Left hand muting the drum by resting on it, left hand strikes the edge of the surface producing a small nutty sound, variable in pitch depending on the location of the left muting hand. aTum Tumbau (a dissection of) a Cuban rhythm sampled note for note and labeled aTum/bTum/cTum etc sequentially to indicate the order in the rhythmic motif played. This is not a traditional Tumbau but my own development using a Tap instead of a slap and played on a Quinto instead of more usually a Conga. z in the filename is my way of grouping sounds. In this case, as the open notes of a Quinto progress towards the edge of the drum, the sound gets lighter and changes character. The stick samples played on the conga (all with the right hand) are either on the fibre glass body, on the metal rim, a tuning lug or on the skin of the drum either open or with a finger of the left hand touching the skin to change the tone. These three drums could be played individually as in traditional music (rumba, conga, samba etc) or together by one player in a band. Solos might then involve all 3 drums. In AfroCuban Rumba: Tumba (dora) is the lowest and largest of the set of 3. The Mother drum. Calls the changes.Conga is the middle drum of the set of 3. Holds it down. Responds to the call.Quinto is the highest in the set of 3.Used for solos and punctuation. Tumbau (L)Heel/Tip/(R)Slap/(L)Tip/Heel/Tip/(R)Open/Open http://en.wikipedia.org/wiki/Conga Peace Dub Ramjac 2006 ramjacramjac.co.uk
来源Freesound
描述:Quinto Sample Pack: These notes are the same for all samples in the pack and are the same for all three Sample Packs (Natal Quinto Conga and Tumbadora) beyond this point. > 1 in a set of 3 Natal congas, recorded individually with a Sure SM57 microphone placed very close to the skin of the drum. The signal went direct from the mic into a MOTU 828MKII. No mixing desk was used. The samples were taken and edited using Logic 7 in 24 bit resolution at a 96Khz sample rate. The recording was made after midnight, minimizing extraneous noise, as this was not made in a studio. Nevertheless there is a loud ringing sound somewhere in the region of 800Hz (you can measure it) after the louder notes. This is caused by the nature and contents of the tiled room. I have left plenty of space at the end of each sample for the ambiance to ring. If the user doesn't want the ring to be a featured then I suggest using the decay and sustain settings on a sampler's AHDSR generator or just chop them off and fade with a digital editor. I have not attempted to make easy loops etc these samples are for those who want something to programme creatively with. There are plenty of alternate takes of each sound, offering plenty of feel in a groove or simply alternative hits. The start points were edited to where the sample visibly began to rise above room silence. This is sometimes noticeably in advance of the strike as the playing hand pushes air past the microphone, which is very close to the action. This creates more feel and less regimented programming. That’s half the point. If you don’t like that then edit them tighter or buy a sample CD. You should be able to get something towards a live feel yet quantized if you want to. Just write your groove and shift the start time of the loop a few milliseconds backwards maybe. There may be noise of hands moving, breathing or whatever after the note as I have left plenty of sample time at the end. Take it or leave it. If you include the movement immediately after, it should link nicely with the following beat the way they are currently edited. Running the samples monophinicly per drum should do the trick and make the flow sound a bit more live than a stiff drum machine type effect. The SM57 really starts to do its thing with the louder notes, you can really hear the compressed effect. It behaves like an ear: The louder the sound, the bigger the buffer of compressed air against the diaphragm. There is no compressor in the chain and no postprocessing. Filenames with 'MoveHand' and 'MoveTap' are edits of taps on the drum changing pitch by moving the left hand or a finger of, which rests on the skin, to different positions, i.e. further from the centre of the drum each time. 'MoveHand' is what you hear between the taps. Other filename abbreviations: C Closed note (either whole hand resting in middle of drumhead or bouncing off it). H Heel note (a 'transit' or 'shuffle' note linking the louder notes the 'heeltip’ is a consecutive movement with the same hand) T Tip of the fingers usually played whilst heel is resting on drum: a 'grace' note or transit played as part of a flowing 'heeltip' movement O Open note; the full sound of a drum being played allowing the skin to resonate and the pitch to be clearly heard. The main note of the drum. M Mute or muffled note, made by striking just a little bit more toward the edge than for an open note and not releasing the hand. The skin must not resonate but the body of the drum must for full impact. This can be a surprisingly loud note, sometimes louder than an open note. Tap Left hand muting the drum by resting on it, left hand strikes the edge of the surface producing a small nutty sound, variable in pitch depending on the location of the left muting hand. aTum Tumbau (a dissection of) a Cuban rhythm sampled note for note and labeled aTum/bTum/cTum etc sequentially to indicate the order in the rhythmic motif played. This is not a traditional Tumbau but my own development using a Tap instead of a slap and played on a Quinto instead of more usually a Conga. z in the filename is my way of grouping sounds. In this case, as the open notes of a Quinto progress towards the edge of the drum, the sound gets lighter and changes character. The stick samples played on the conga (all with the right hand) are either on the fibre glass body, on the metal rim, a tuning lug or on the skin of the drum either open or with a finger of the left hand touching the skin to change the tone. These three drums could be played individually as in traditional music (rumba, conga, samba etc) or together by one player in a band. Solos might then involve all 3 drums. In AfroCuban Rumba: Tumba (dora) is the lowest and largest of the set of 3. The Mother drum. Calls the changes.Conga is the middle drum of the set of 3. Holds it down. Responds to the call.Quinto is the highest in the set of 3.Used for solos and punctuation. Tumbau (L)Heel/Tip/(R)Slap/(L)Tip/Heel/Tip/(R)Open/Open http://en.wikipedia.org/wiki/Conga Peace Dub Ramjac 2006 ramjacramjac.co.uk
来源Freesound
描述:Quinto Sample Pack: These notes are the same for all samples in the pack and are the same for all three Sample Packs (Natal Quinto Conga and Tumbadora) beyond this point. > 1 in a set of 3 Natal congas, recorded individually with a Sure SM57 microphone placed very close to the skin of the drum. The signal went direct from the mic into a MOTU 828MKII. No mixing desk was used. The samples were taken and edited using Logic 7 in 24 bit resolution at a 96Khz sample rate. The recording was made after midnight, minimizing extraneous noise, as this was not made in a studio. Nevertheless there is a loud ringing sound somewhere in the region of 800Hz (you can measure it) after the louder notes. This is caused by the nature and contents of the tiled room. I have left plenty of space at the end of each sample for the ambiance to ring. If the user doesn't want the ring to be a featured then I suggest using the decay and sustain settings on a sampler's AHDSR generator or just chop them off and fade with a digital editor. I have not attempted to make easy loops etc these samples are for those who want something to programme creatively with. There are plenty of alternate takes of each sound, offering plenty of feel in a groove or simply alternative hits. The start points were edited to where the sample visibly began to rise above room silence. This is sometimes noticeably in advance of the strike as the playing hand pushes air past the microphone, which is very close to the action. This creates more feel and less regimented programming. That’s half the point. If you don’t like that then edit them tighter or buy a sample CD. You should be able to get something towards a live feel yet quantized if you want to. Just write your groove and shift the start time of the loop a few milliseconds backwards maybe. There may be noise of hands moving, breathing or whatever after the note as I have left plenty of sample time at the end. Take it or leave it. If you include the movement immediately after, it should link nicely with the following beat the way they are currently edited. Running the samples monophinicly per drum should do the trick and make the flow sound a bit more live than a stiff drum machine type effect. The SM57 really starts to do its thing with the louder notes, you can really hear the compressed effect. It behaves like an ear: The louder the sound, the bigger the buffer of compressed air against the diaphragm. There is no compressor in the chain and no postprocessing. Filenames with 'MoveHand' and 'MoveTap' are edits of taps on the drum changing pitch by moving the left hand or a finger of, which rests on the skin, to different positions, i.e. further from the centre of the drum each time. 'MoveHand' is what you hear between the taps. Other filename abbreviations: C Closed note (either whole hand resting in middle of drumhead or bouncing off it). H Heel note (a 'transit' or 'shuffle' note linking the louder notes the 'heeltip’ is a consecutive movement with the same hand) T Tip of the fingers usually played whilst heel is resting on drum: a 'grace' note or transit played as part of a flowing 'heeltip' movement O Open note; the full sound of a drum being played allowing the skin to resonate and the pitch to be clearly heard. The main note of the drum. M Mute or muffled note, made by striking just a little bit more toward the edge than for an open note and not releasing the hand. The skin must not resonate but the body of the drum must for full impact. This can be a surprisingly loud note, sometimes louder than an open note. Tap Left hand muting the drum by resting on it, left hand strikes the edge of the surface producing a small nutty sound, variable in pitch depending on the location of the left muting hand. aTum Tumbau (a dissection of) a Cuban rhythm sampled note for note and labeled aTum/bTum/cTum etc sequentially to indicate the order in the rhythmic motif played. This is not a traditional Tumbau but my own development using a Tap instead of a slap and played on a Quinto instead of more usually a Conga. z in the filename is my way of grouping sounds. In this case, as the open notes of a Quinto progress towards the edge of the drum, the sound gets lighter and changes character. The stick samples played on the conga (all with the right hand) are either on the fibre glass body, on the metal rim, a tuning lug or on the skin of the drum either open or with a finger of the left hand touching the skin to change the tone. These three drums could be played individually as in traditional music (rumba, conga, samba etc) or together by one player in a band. Solos might then involve all 3 drums. In AfroCuban Rumba: Tumba (dora) is the lowest and largest of the set of 3. The Mother drum. Calls the changes.Conga is the middle drum of the set of 3. Holds it down. Responds to the call.Quinto is the highest in the set of 3.Used for solos and punctuation. Tumbau (L)Heel/Tip/(R)Slap/(L)Tip/Heel/Tip/(R)Open/Open http://en.wikipedia.org/wiki/Conga Peace Dub Ramjac 2006 ramjacramjac.co.uk
来源Freesound
描述:这首曲子的背景是一个很好的康加线,上面有一个清脆的小鼓。这段节拍的背景是一个很好的康加线,上面有一个清脆的抢答声。这个节拍完全是由我自己制作的,而且是免版税的,但是当它被别人使用时,我确实喜欢大声喊出来!!
来源Freesound
描述:Quinto Sample Pack: These notes are the same for all samples in the pack and are the same for all three Sample Packs (Natal Quinto Conga and Tumbadora) beyond this point. > 1 in a set of 3 Natal congas, recorded individually with a Sure SM57 microphone placed very close to the skin of the drum. The signal went direct from the mic into a MOTU 828MKII. No mixing desk was used. The samples were taken and edited using Logic 7 in 24 bit resolution at a 96Khz sample rate. The recording was made after midnight, minimizing extraneous noise, as this was not made in a studio. Nevertheless there is a loud ringing sound somewhere in the region of 800Hz (you can measure it) after the louder notes. This is caused by the nature and contents of the tiled room. I have left plenty of space at the end of each sample for the ambiance to ring. If the user doesn't want the ring to be a featured then I suggest using the decay and sustain settings on a sampler's AHDSR generator or just chop them off and fade with a digital editor. I have not attempted to make easy loops etc these samples are for those who want something to programme creatively with. There are plenty of alternate takes of each sound, offering plenty of feel in a groove or simply alternative hits. The start points were edited to where the sample visibly began to rise above room silence. This is sometimes noticeably in advance of the strike as the playing hand pushes air past the microphone, which is very close to the action. This creates more feel and less regimented programming. That’s half the point. If you don’t like that then edit them tighter or buy a sample CD. You should be able to get something towards a live feel yet quantized if you want to. Just write your groove and shift the start time of the loop a few milliseconds backwards maybe. There may be noise of hands moving, breathing or whatever after the note as I have left plenty of sample time at the end. Take it or leave it. If you include the movement immediately after, it should link nicely with the following beat the way they are currently edited. Running the samples monophinicly per drum should do the trick and make the flow sound a bit more live than a stiff drum machine type effect. The SM57 really starts to do its thing with the louder notes, you can really hear the compressed effect. It behaves like an ear: The louder the sound, the bigger the buffer of compressed air against the diaphragm. There is no compressor in the chain and no postprocessing. Filenames with 'MoveHand' and 'MoveTap' are edits of taps on the drum changing pitch by moving the left hand or a finger of, which rests on the skin, to different positions, i.e. further from the centre of the drum each time. 'MoveHand' is what you hear between the taps. Other filename abbreviations: C Closed note (either whole hand resting in middle of drumhead or bouncing off it). H Heel note (a 'transit' or 'shuffle' note linking the louder notes the 'heeltip’ is a consecutive movement with the same hand) T Tip of the fingers usually played whilst heel is resting on drum: a 'grace' note or transit played as part of a flowing 'heeltip' movement O Open note; the full sound of a drum being played allowing the skin to resonate and the pitch to be clearly heard. The main note of the drum. M Mute or muffled note, made by striking just a little bit more toward the edge than for an open note and not releasing the hand. The skin must not resonate but the body of the drum must for full impact. This can be a surprisingly loud note, sometimes louder than an open note. Tap Left hand muting the drum by resting on it, left hand strikes the edge of the surface producing a small nutty sound, variable in pitch depending on the location of the left muting hand. aTum Tumbau (a dissection of) a Cuban rhythm sampled note for note and labeled aTum/bTum/cTum etc sequentially to indicate the order in the rhythmic motif played. This is not a traditional Tumbau but my own development using a Tap instead of a slap and played on a Quinto instead of more usually a Conga. z in the filename is my way of grouping sounds. In this case, as the open notes of a Quinto progress towards the edge of the drum, the sound gets lighter and changes character. The stick samples played on the conga (all with the right hand) are either on the fibre glass body, on the metal rim, a tuning lug or on the skin of the drum either open or with a finger of the left hand touching the skin to change the tone. These three drums could be played individually as in traditional music (rumba, conga, samba etc) or together by one player in a band. Solos might then involve all 3 drums. In AfroCuban Rumba: Tumba (dora) is the lowest and largest of the set of 3. The Mother drum. Calls the changes.Conga is the middle drum of the set of 3. Holds it down. Responds to the call.Quinto is the highest in the set of 3.Used for solos and punctuation. Tumbau (L)Heel/Tip/(R)Slap/(L)Tip/Heel/Tip/(R)Open/Open http://en.wikipedia.org/wiki/Conga Peace Dub Ramjac 2006 ramjacramjac.co.uk
来源Freesound
描述:Quinto Sample Pack: These notes are the same for all samples in the pack and are the same for all three Sample Packs (Natal Quinto Conga and Tumbadora) beyond this point. > 1 in a set of 3 Natal congas, recorded individually with a Sure SM57 microphone placed very close to the skin of the drum. The signal went direct from the mic into a MOTU 828MKII. No mixing desk was used. The samples were taken and edited using Logic 7 in 24 bit resolution at a 96Khz sample rate. The recording was made after midnight, minimizing extraneous noise, as this was not made in a studio. Nevertheless there is a loud ringing sound somewhere in the region of 800Hz (you can measure it) after the louder notes. This is caused by the nature and contents of the tiled room. I have left plenty of space at the end of each sample for the ambiance to ring. If the user doesn't want the ring to be a featured then I suggest using the decay and sustain settings on a sampler's AHDSR generator or just chop them off and fade with a digital editor. I have not attempted to make easy loops etc these samples are for those who want something to programme creatively with. There are plenty of alternate takes of each sound, offering plenty of feel in a groove or simply alternative hits. The start points were edited to where the sample visibly began to rise above room silence. This is sometimes noticeably in advance of the strike as the playing hand pushes air past the microphone, which is very close to the action. This creates more feel and less regimented programming. That’s half the point. If you don’t like that then edit them tighter or buy a sample CD. You should be able to get something towards a live feel yet quantized if you want to. Just write your groove and shift the start time of the loop a few milliseconds backwards maybe. There may be noise of hands moving, breathing or whatever after the note as I have left plenty of sample time at the end. Take it or leave it. If you include the movement immediately after, it should link nicely with the following beat the way they are currently edited. Running the samples monophinicly per drum should do the trick and make the flow sound a bit more live than a stiff drum machine type effect. The SM57 really starts to do its thing with the louder notes, you can really hear the compressed effect. It behaves like an ear: The louder the sound, the bigger the buffer of compressed air against the diaphragm. There is no compressor in the chain and no postprocessing. Filenames with 'MoveHand' and 'MoveTap' are edits of taps on the drum changing pitch by moving the left hand or a finger of, which rests on the skin, to different positions, i.e. further from the centre of the drum each time. 'MoveHand' is what you hear between the taps. Other filename abbreviations: C Closed note (either whole hand resting in middle of drumhead or bouncing off it). H Heel note (a 'transit' or 'shuffle' note linking the louder notes the 'heeltip’ is a consecutive movement with the same hand) T Tip of the fingers usually played whilst heel is resting on drum: a 'grace' note or transit played as part of a flowing 'heeltip' movement O Open note; the full sound of a drum being played allowing the skin to resonate and the pitch to be clearly heard. The main note of the drum. M Mute or muffled note, made by striking just a little bit more toward the edge than for an open note and not releasing the hand. The skin must not resonate but the body of the drum must for full impact. This can be a surprisingly loud note, sometimes louder than an open note. Tap Left hand muting the drum by resting on it, left hand strikes the edge of the surface producing a small nutty sound, variable in pitch depending on the location of the left muting hand. aTum Tumbau (a dissection of) a Cuban rhythm sampled note for note and labeled aTum/bTum/cTum etc sequentially to indicate the order in the rhythmic motif played. This is not a traditional Tumbau but my own development using a Tap instead of a slap and played on a Quinto instead of more usually a Conga. z in the filename is my way of grouping sounds. In this case, as the open notes of a Quinto progress towards the edge of the drum, the sound gets lighter and changes character. The stick samples played on the conga (all with the right hand) are either on the fibre glass body, on the metal rim, a tuning lug or on the skin of the drum either open or with a finger of the left hand touching the skin to change the tone. These three drums could be played individually as in traditional music (rumba, conga, samba etc) or together by one player in a band. Solos might then involve all 3 drums. In AfroCuban Rumba: Tumba (dora) is the lowest and largest of the set of 3. The Mother drum. Calls the changes.Conga is the middle drum of the set of 3. Holds it down. Responds to the call.Quinto is the highest in the set of 3.Used for solos and punctuation. Tumbau (L)Heel/Tip/(R)Slap/(L)Tip/Heel/Tip/(R)Open/Open http://en.wikipedia.org/wiki/Conga Peace Dub Ramjac 2006 ramjacramjac.co.uk